Sixfold

March 2016 - April 2016

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Seraphs, curious about the nature of man, whisk away six peculiar humans. Into a curious pocket dimension they go, set up with puzzles fashioned to elicit and better exhibit the traits that make them human. The humans attempt to escape and the seraphs learn more about their piddling wards. Themes of memory, nostalgia, resilience, and mercy are explored between characters and their respective stages in this point-and-click puzzle and adventure game.

Team of five, created during a two-week Game Jam.
Drafted conceptual art, iterated character design, created 2d and pixel assets, designed narrative, and wrote dialogue.