Rachel Geng is a Game Design BFA ‘20 at New York University.
Born '98. Based in the Bay Area, CA & New York, NY.
An illustrator and game designer with a knack and undying love for working in collaborative settings and exploring the outer bounds of storytelling mediums. I strive to inspire the best out of my teammates and cultivate a breadth of work that delves into the human experience, celebrates the vivacity of life, and inspires those it touches.
I also work to foster a positive, inclusive games community as the GameDays executive at Tech@NYU and as a Conference Assistant at GDC. In my free time, I also participate in game jams to team up with new friends, and run collaborative storytelling initiatives for like-minded artists.
Here’s a completely normal picture of me at the Facebook SF office from my ‘19 summer internship.