Maritime Sole

January 2017 - June 2017


The journey of some fish out of water.
Play as Shoal, a marooned oddity as they traverse through a desolate ship wreckage and try to find their home, wherever such a place may be. Load up their trusty Scrap Shooter with different components that interact with the environment in their own physically unique ways. Experiment and navigate your way to more hospitable waters!

Solo project presented on a weekly basis to a larger board and managed through agile process, 6 months.
Developed in Unity (C#), art assets individually painted in Adobe Photoshop CC.
Appeared in the 2017 NYU Game Center's End of the Year Show.